// General states.
#define STATE_SUPERYOOP_START_GAME						STATE_RESERVED+1
#define STATE_SUPERYOOP_PLAYING_GAME					STATE_RESERVED+2
#define STATE_SUPERYOOP_EXIT_GAME						STATE_RESERVED+3

// Game states.
#define STATE_SUPERYOOP_GAME_LOADGAME					STATE_RESERVED+1000
#define STATE_SUPERYOOP_GAME_SET_POSITIONS				STATE_RESERVED+1001
#define STATE_SUPERYOOP_GAME_START_GAME					STATE_RESERVED+1002
#define STATE_SUPERYOOP_GAME_PLAYING_GAME				STATE_RESERVED+1003
#define STATE_SUPERYOOP_GAME_PAUSE_GAME					STATE_RESERVED+1004
#define STATE_SUPERYOOP_GAME_GAME_OVER					STATE_RESERVED+1005
#define STATE_SUPERYOOP_GAME_DESTROY_GAME				STATE_RESERVED+1006
#define STATE_SUPERYOOP_GAME_EXIT_GAME					STATE_RESERVED+1007
